Every Monday we'll do a deep dive on one aspect of HyperShock's design. How did we do it before? What did we keep? What's all new for Season 6? Follow along as we peel back the curtain on what makes HyperShock tick!
Inside the Bot | Build Logs RSS
Apr 4, 2022
TV Show | A Gentle Reminder: BattleBots is a TV show
Mar 28, 2022
LexCon | BattleBots Goes Well at a Comic Con
Mar 21, 2022
Srimech | Why we ditched the self-righter
Mar 14, 2022
S6 Tournament | Matchmaker, Matchmaker, Make Me a Match
Feb 28, 2022
Logistics | HyperShock's Time and Space and Stuff
Feb 21, 2022
Finances | How to spend all your money, your friends' money, and still end up broke.
Feb 14, 2022
Aesthetics | Powder, Paint, Acid, Vinyl
Feb 7, 2022
Wheels | HyperTires: Foam Filled and Ready for Action
Jan 31, 2022
Motors Modules | Motors, Encoders and Bear(ings)! OH MY!
Jan 24, 2022
HyperShock Armor | Form and Function
Jan 17, 2022